STEAM--Save Sam

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Program Type:

STEM/STEAM

Age Group:

Kids
Please note you are looking at an event that has already happened.
Registration for this event is no longer open.
Allowed Grades: Kindergarten to 5th Grade

Program Description

Event Details

Sam is stuck on a boat, and how he got there is not important, but he can't swim!  And, the boat has capsized! Sam needs to retrieve a “life jacket” from underneath the boat so that he can float to shore. Students will work with partners to save Sam by retrieving the life jacket from under the boat and putting it on Sam.  Limited supplies will be provided to complete this task!

 

Sponsored by the Friends of the Big Island Library.