STEAM--Saving Sam

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Program Type:

STEM/STEAM

Age Group:

Kids
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  • This event is for registrants grade Kindergarten to 4th Grade.

Program Description

Event Details

Intro to STEAM with a Saving Sam activity.  Students will be given items needed to help Sam (gummy worm) back to safety after having gone overboard on his boat.  Hands cannot touch Sam or the boat.

 

Sponsored by The Friends of the Big Island Library.